Visual Book Summary · A Craft Handbook

Playwriting

A Practical Guide — turning private concerns into public, living theatre
Noël Greig · Routledge, 2005 · Preface + 9 chapters + 2 facilitator appendices
Warm-up → Performance Curated exercise deck Character & story diagrams
Theatre is a shared ritual where private concerns become public and the invisible is made visible. This is not a theory of drama but a workshop in a book — a sequence of concrete exercises that carry you from the blank page through theme, character, story, voice and a second draft, all the way to a staged performance. The same menu works for a twelve-year-old and an MA student alike: they are both playwrights.
Greig assumes no special talent — only the willingness to practise. "If you can write your name you can tell a story."

How to use this page

The craft up front, then chapter by chapter

First, four bespoke diagrams unpack Greig's method: the playmaking spine, a deck of his best practical exercises, the way a character is built from concentric worlds, and the engine that drives a story. Then every chapter, summarised faithfully and grouped into the book's movements.

The Pipeline

The playmaking spine

Greig's book follows the whole arc of making a play. Each stage is a workshop with its own exercises — but the order matters: warming up loosens the channel between mind and page before any "real" writing begins, and the second draft is a structural audit, not an intuitive tidy-up.

1
Clear the clutter

Warm Up

An actor's warm-up for the writer. Memory, instant writing, dialogue games — get raw material onto the page first, then give the critical mind something to work on.

"Get it down before you judge it."
2
Find what it's about

Theme & Issue

Distinguish subject matter (the action), theme (the universal concern) and issue (the territory between). Themes are usually discovered, not planned: "a play produces ideas, ideas do not produce a play."

3
Who is in it

Build a Character

Conjure, question, research and back-story a person built from concrete particulars — then ruthlessly discard what doesn't serve the play ("murder your babies").

4
Make it move

Find the Story & Its Location

Story = purposeful action led by a protagonist ("first combatant"), driven by change, subtext and the gap between conscious and unconscious wants. Location is an active character, not a backdrop.

5
Make it sing

The Individual Voice → Second Draft

Find the music in the words, then audit the draft: section it, action it, name its single underlying question. The one thing that can't be taught — voice — meets the most teachable craft of all: revision.

6
Put it on its feet

Performance & Leading a Group

Scale the exercises into devised productions, twinning projects and school plays — and learn to lead a writing process so others can do the same.

The Toolkit

The exercise deck

The heart of the book is its exercises — most can be done alone or in a group, and almost all adapt across ages and contexts. Here is a curated hand of the most useful, suited by craft area. warm-up   character   story / location   voice

Warm-up
Instant Writing

Pink Elephants

Write without planning or censoring. The point is to defeat the blank page — produce first, edit later. Sister games: "Count and Write," "I am writing…"

Warm-up
Memory

Swap Your Memory

Writing is an act of memory — not autobiography, but sensory impressions of the world. A group exercise that produces collectively written "I remember…" pieces.

Warm-up
Dialogue

A–Z Dialogue

Each speech must begin with the next letter of the alphabet. Constraint frees you from the fear of dialogue — no one really talks like Wilde or Beckett; good dialogue is artfully made to sound real.

Character
Identity

What's in a Name?

Mine a name for buried history. Greig works his own — born Christmas Day 1944, sharing a birthday with Bogart and Jesus; surname from the outlawed MacGregor clan — to show how identity hides in a name.

Character
Inner / Outer

Inside / Outside the Body

Draw the figure, then separate physical description (outside) from thought and feeling (inside). Pair contradictory traits — "daft but wise" — because real people are made of contradictions.

Character
Back-story

Ten Postcards

Chart a life-journey across ten "postcards," then choose what to keep. Conjure a character from a checklist of specifics — their lack, need, secret, belief, wish and present moment.

Story
Generating Story

The Bank Manager

Story comes from questions, not answers. What is his secret? What did he have for breakfast? Cascading questions — never answered too soon — generate dramatic potential.

Story
Issue → Theme

Questions Leading to Questions

Fan out from one issue through three rounds of branching questions (27+ in all) to surface hidden themes — turning a "dry subject" into a fresh story, "not a three-dimensional pamphlet."

Location
Place as Character

The Five Places

Move a character through mountain, meadow, dark forest, busy street corner and prison cell — and watch location actively drive the plot: inspiring, advising, punishing, imprisoning.

Location
Community

On This Day · C1–C10

Place characters in concentric circles around one shared event — C1 directly involved, C10 barely — to see how a single location-event ripples through many lives at once.

Voice
Language as Essence

Letter to the Alien

Write using words in strict alphabetical order. Constraint as liberation produces fresher imagery than open prompts — and the odd unforgettable line: "Education is dead and so are lots of elephants."

Voice
Feeling Under Surface

The Suppressed Feeling

Describe a room while holding a strong emotion you never name. This is Pinter's pressure — rage and fear bubbling beneath mild dialogue, the "struggle for articulacy" that drives all speech.

Building a Character

The five concentric worlds of a back-story

A rounded character is built from concrete, observable facts — what they say of themselves and what others say of them (Masha's snuff, Willy Loman's arch-supports and 1928 red Chevy). Greig maps a back-story across five widening worlds. Most never reach the stage, but knowing them makes the character solid.

INNER WORLD INTIMATE SOCIAL INSTITUTIONAL PLACES & TIMES
1 · Inner world

Thoughts, dreams, fears — and the secret the character carries.

2 · Intimate outer world

Family and lovers — the people closest in.

3 · Wider social world

Colleagues, neighbours, shopkeepers — everyday encounters.

4 · Institutional world

Employers, police, religion — the systems that act on a life.

5 · Specific places & times

The concrete where and when that ground the whole.

Finding the Story

The engine that drives a story

A story is purposeful, forward-moving action led by a protagonist — from the Greek protos ("first") + agonistes ("combatant"). At its centre sits the First Major Turning Point: the conscious choice that shifts the status quo and kicks everything off. A nine-year-old called it "The Big Bit."

Situation
A status quo — the world before
Pressure
A problem or want appears
The Big Bit
First Major Turning Point — "We will speak further"
Escalation
Conflict mounts; change in every scene
Outcome
An ending rooted in the beginning
The core conflict

Conscious want vs. unconscious desire

The structural engine of drama is the gap between what a protagonist says they want and what they secretly desire. Macbeth's expressed loyalty wars with his suppressed ambition; the play is a rising series of pressures that force this conflict into the open.

The four principles

Change · Subtext · Exposition · Want

Change is the atom of drama — "never let a character leave a scene as they entered it" (David Hare). Subtext carries meaning beneath the words. Exposition is the ongoing "unpacking of the suitcase" of back-story. And want, conscious vs. unconscious, drives it all.

Rules exist to be broken only from knowledge of them. Beckett's Waiting for Godot — where nothing changes, twice — is the master-class in deliberate subversion of everything above. — Greig, on why you learn the structure first

What a Play Is About

Subject, theme & issue

Greig keeps three layers distinct. Confusing them is how a play becomes a lecture; keeping them separate is how a "dry subject" becomes "a complex and fresh story, not a three-dimensional pamphlet."

The narrative

Subject Matter

The concrete action, fleshed out — what literally happens on stage. Romeo and Juliet: two young lovers from feuding families.

The universal

Theme

The large, abstract concern woven into the texture — never named outright. Macbeth's theme: "the journey of a man from honour to dishonour." Theme is the soil; story is rooted in it.

The territory

Issue

The topic linking action to theme — bullying, war, transport, health. Far from a constraint, an issue is a stimulus: Ibsen, Shaw and Baldwin all worked from one.

Reading the opening

The agenda is set in scene one

Scan an opening scene for significant words, group them by category, and the major themes emerge. The Seagull yields Death, Money, Love and Art; The Importance of Being Earnest yields Social Rank, Marriage and Consumption.

From issue to drama

The bicycle & the soldier

In the Transport Project, the humble bicycle becomes a research spine — materials, supply chains, the wheel-as-symbol. It yields the Singapore story: a Japanese soldier and a Malaysian orphan bonding over Wordsworth while mending a broken bike.

Revision as Audit

The second draft

The second draft is a structural audit, not an intuitive pass — the same tools directors and actors use in rehearsal, turned on your own script. "We need to be able to see what is there before we proceed to what should be there."

Phase 1

Reassess the big picture

Revisit the back-story suitcase, the five jobs of the opening scene, the protagonist's goals, the First Major Turning Point, and escalating conflict across five levels — inner, immediate, social, institutional, historical.

Phase 2

Section & action the text

Break the play into units titled with strong active verbs ("The Owner lays down the law"); action every beat ("[I condemn] Time's up for that old tub") so the inner dynamic is explicit and flab becomes visible.

Phase 3

Find the foundation question

Every play rests on one major proposition or question — never stated aloud. Macbeth: "If we reject our better instincts to pursue earthly power, do we forfeit spiritual salvation?" Write it on a card; keep it in front of you.

Phase 4

Shapes, genre & story-types

See scenes as battleground squares, shifting triangles or bridges; stories as linear, circular, flashback, relay. Retell Little Red Riding Hood as rap, news report, Greek tragedy and teen comedy to find the genres you're already drawing on.

Two poles of proposition

"Because" plays vs. "If" plays

Because plays diagnose root causes and propose solutions (Shaw, Brecht, agitprop). If plays explore consequences for individuals within a given world (Coward, Chekhov). The richest plays hold both at once — Churchill, Hansberry's A Raisin in the Sun.

The distillation

The haiku test

Capture a whole play in seventeen syllables. Hamlet: "Prince / can't make up mind / pretends he's mad / takes action too late / whole court dies." If you can't distil it, you don't yet see it.

For Facilitators

Leading the process & giving feedback

The appendices turn the writer into a workshop leader. Greig's hard-won discovery: the same menu of exercises works for any group, adjusted only for their language experience and life experience. The leader's real job is to build trust — and to protect the writer from bad feedback.

The universal principle

Same menu, two adjustments

Offer every group exactly the same work; calibrate for vocabulary and for cultural horizons, then push the boundaries. Primary children plot "the murder of the boss" with the same insight as MA students discuss Macbeth's turning point — "they are both playwrights."

The worst feedback

Never ask "what does everyone think?"

Opening the floor to general opinion invariably surfaces the negative. Replace it with structure: readers privately note images that stayed, three things they liked, three that interested them, three questions — then read aloud while the writer silently records. Repeated images are most diagnostic.

The graduated feedback ladder

Yes

Affirmation first. Build confidence before anything else — name what works.

Yes, but

Constructive addition. Offer what could be added or developed, never a flat dismissal.

No

Disagreement last. Only once trust is built. All feedback is free advice — to be used or discarded; the writer's instinct guides them.

The Full Walkthrough

Chapter by chapter

Every part of the book, summarised faithfully. The coloured left edge marks the movement: foundations   building blocks   craft & revision   leading others

Foundations · Why theatre, and how to start

PREFACETheatre as a shared ritual

Greig frames live theatre as a ritual of collective reflection — an occasion where private concerns become public and the invisible is made visible. Every form of performance, from a classroom scene to a national production, shares the same human function: bringing people together. He orients the reader to the book's structure and its wide audience, and addresses his Anglo-American reference canon head-on.

  • All contexts — school hall to national theatre — are equal in this function.
  • Built for individual writers, devising groups, educators and community practitioners, UK and international.
  • Exercises are step-by-step, time-guided and flagged for individual vs. group use.
  • Canonical references (Miller, Pinter, Shakespeare) are for familiarity — readers should substitute culturally relevant works.
  • Great narratives transcend their origins — C.L.R. James: Beethoven belongs to West Indians as much as to Germans.
  • Creative writing is positioned as "an act of rebellion" against shallow media culture.
"In this universe, we all play a different tune on the same violin." — a fifteen-year-old workshop participant

CH 1Getting Going & Warming Up

A comprehensive toolkit of warm-up exercises, organised around six craft areas: memory, instant writing, building a character, finding the story, dialogue, and theme/location. Like an actor's physical warm-up, it clears mental clutter and opens the channel between mind and page — and closes with a powerful argument that poetic command of language comes before character or story.

  • Memory as foundation: writing captures sensory impressions of the world, not autobiography.
  • Instant writing ("Pink Elephants," "Count and Write") defeats the blank page — produce first, edit later.
  • Character built through contradictions and concrete detail; "What's in a name?" mines identity.
  • Story emerges from cascading questions ("the bank manager"), never answered too soon.
  • Dialogue is artificial construction, not transcription — constraint games free the writer.
  • Theme, plot and story are carefully distinguished; theme-lists produce fresh, poetic imagery.
"If you can write your name you can tell a story." — Greig, on a saying that "if you can talk you can sing"
Building Blocks · Theme, issue, character, story, place

CH 2Theme

A short chapter distinguishing subject matter (the action), theme (the abstract, universal concern) and issue (the territory linking them). Themes are not stated explicitly but woven into texture — often emerging unconsciously as the writer builds story and character.

  • Theme operates at the level of universal concerns — love, revenge, duty, madness, free will.
  • Sam Shepard: "A play produces ideas, ideas do not produce a play."
  • The opening scene "sets the agenda," seeding key words and categories of meaning.
  • An exercise extracts key words from an opening to name its big themes — no single right reading.
  • The Seagull: Death, Money, Love, Art. Earnest: Social Rank, Marriage, Consumption.
"Who owns history?" — a theme that emerged in Greig's community play about a derelict stately home

CH 3Issue

Situates issue-based theatre in a global tradition — Indian basti companies, Augusto Boal's Forum Theatre, the UK's Theatre-in-Education movement — arguing a social issue is a stimulus, not a constraint. Two extended project models show how to turn a narrow topic into rich, layered drama.

  • Ibsen, Shaw and Baldwin all worked from issues — issue theatre is no lesser form.
  • The Transport Project unpacks the bicycle into economics, history, mythology and metaphor.
  • The Singapore story: a soldier-poet and a Wordsworth-quoting orphan, catalysed by a broken bike.
  • The Health Project maps universal needs and distinguishes true vs. false satisfiers.
  • "Questions Leading to Questions" fans one issue into 27+ questions, revealing hidden themes.
The goal is always "a complex and fresh story, not a three-dimensional pamphlet."

CH 4Building a Character

Guides the systematic construction of a rounded character, beginning from how established playwrights reveal character through specific, observable detail. A progressive series of exercises — conjure, question, research, back-story, postcards, cut — leads to the First Major Turning Point.

  • Specificity is the core principle: Masha's snuff, Willy Loman's arch-supports and 1928 red Chevy.
  • Character is revealed by what one says of oneself and what others say.
  • "Murder your babies" — discard what doesn't serve the play, but file it in case.
  • Back-story spans five widening worlds, from inner self to specific places and times.
  • The First Major Turning Point ("The Big Bit") shifts the status quo and starts the action.
  • Even Crimp's fragmented Attempts on Her Life obeys the underlying principles.
Macbeth's turning point: "We will speak further" — the non-refusal that starts everything
Craft & Revision · Story, place, voice, the second draft

CH 5Finding the Story

Lays out the foundational craft of dramatic narrative, from the Greek root of "protagonist" (first combatant) onward. Organised around four interlocking concepts — Change, Subtext, Exposition, and the tension between conscious and unconscious wants — with exercises building toward a full story model.

  • Change is the atom of drama — David Hare: "never let a character leave a scene the same as they entered."
  • Subtext carries meaning beneath surface dialogue (Pinter, Beckett, Hamlet's soliloquy).
  • Exposition is the ongoing "unpacking of the suitcase" of back-story.
  • The gap between conscious want and unconscious desire is the structural engine.
  • The "appropriate ending" answers the opening's questions by unexpected means — Brief Encounter.
  • Rules are broken only from knowledge of them — Waiting for Godot as deliberate subversion.
"Nothing happens. Twice." — a hostile critic on Waiting for Godot, London 1955

CH 6Location

Argues that location is an active character, not mere background — shaping behaviour, generating story and carrying emotional weight. Three classic openings show that descriptions can range from rich to minimal as long as they are precise: particularity, paradoxically, creates universality.

  • Location has its own "rules" that constrain or enable behaviour.
  • Chekhov's detailed estate, Beckett's "A country road. A tree. Evening.", Bond's violent storm.
  • Tynan: "How I long to see everywhere-in-particular." "Think film," then write minimal directions.
  • "On This Day" (C1–C10) places characters at varying distances from a shared event.
  • "The Five Places" moves a character through archetypal environments that drive decisions.
  • Location can safely voice difficult issues — a school building complains of bullying and a leaking roof.
Live performance "can suggest a burning skyscraper through a burning matchstick." The Titanic: the ship is the story.

CH 7The Individual Voice

The writer's unique way of placing and valuing words is the one element of craft that cannot be taught — only encouraged. Greig distinguishes language that merely advances plot from language that is compositional and musical, then drills voice through constraint-based exercises.

  • Language functions like music — actors respond to the placing of words, rhythm and punctuation.
  • The "Ah yes" factor: articulating what the reader felt but couldn't name.
  • Constraint as liberation — five "essence" words, or a letter to an alien in alphabetical order.
  • Suppressed emotion creates pressure: describe a room while holding an unnamed feeling (Pinter).
  • Every character needs a distinctive speech pattern; beware stereotyped, soap-opera language.
  • The "struggle for articulacy" — all characters battling to be understood — is the engine of speech.
"I am in mourning for my life." — Masha, The Seagull

CH 8Second Draft

Treats revision as a systematic structural audit in four phases: reassess the big picture, dissect the text into active-verb units, find the play's single underlying question, then broaden through story-shapes, genre and story-types. The same tools used by directors and actors are turned on the draft.

  • Audit the suitcase, the opening's five jobs, protagonist goals, the turning point, and five-level escalation.
  • Section the text with active-verb titles; "action" every beat to expose its inner dynamic.
  • Every play rests on one major proposition/question, written on a card and kept in view.
  • "Because" plays (Shaw, Brecht) vs. "If" plays (Coward, Chekhov); the best hold both.
  • Scenes as squares, triangles, bridges; stories as linear, circular, flashback, relay.
  • Genre and story-type exercises — retell Little Red Riding Hood as rap, news, tragedy, comedy.
"We need to be able to see what is there before we proceed to what should be there."
Leading Others · Performance & facilitation

CH 9Performance Projects

Bridges individual craft and large-scale, group-devised performance. Many earlier exercises — especially from Chapter 1 — carry built-in structure and theme that can be expanded into school, college or community productions, illustrated by a substantial real-world "twinning" project.

  • A two-person object-passing exercise scales into a chain-play with an emergent collective theme.
  • Holding-form exercises scaffold interwoven stories, shifting locations and moods.
  • Adaptation of known stories supplies raw material — "write the scene that doesn't appear."
  • "Twinning" pairs two contrasting groups in a long collaborative process.
  • The 1992 "Young Voices" project twinned a rural Norfolk and an inner-city Nottingham school over six months.
  • Their contrast generated the theme of "tribes" — and the play they made together.
The two schools finally meeting to share their versions: "the biggest learning moment of all" — becoming "shared citizens of the world."

APP. 1Adapting the Work to the Context

A short, reflective piece on how Greig arrived at his facilitation philosophy through trial and error. Forced by time pressure to use the same exercises across wildly different groups, he discovered they work universally once two adjustments are made.

  • Greig had no formal teaching training and initially felt like "an utter fraud."
  • His three principles: be aware of the group's language experience; their life experience; offer the same menu and push the boundaries.
  • The same exercises have served primary schools, ESL groups, MA Drama courses, special-needs groups and university students in India.
  • Little Red Riding Hood and Macbeth serve equally well at any level.
A twelve-year-old and a twenty-two-year-old grasp the Major Turning Point on equal terms: "They are both playwrights."

APP. 2Leading the Process

Practical, candid guidance for teachers, workshop leaders, mentors and dramaturges. Organised around working in schools, managing group dynamics, and the personal dimension of self-disclosure — with trust as the central thread throughout.

  • In schools, earn the trust of teachers and heads; ensure another adult is present; reassure pupils it is not a test.
  • ESL pupils should draw on their first language and teach those words; drawing a character is a valid alternative.
  • The graduated feedback sequence: "Yes" → "Yes, but…" → "No," building confidence before critique.
  • After a read-through, use a structured protocol; "What does everyone think?" is the worst form of feedback.
  • Facilitators must reveal something of themselves if they ask participants to expose their souls.
"No matter how many years I have been writing plays — the dread moment of the first read-through is terrible and a torture."